Particle System based Granular Synthesis
Audio sample of a female voice was played back 10 times slower in a granular sampler. Each grain was controlled by x, y and z coordinates of particles in a particle system. x was modulating panorama, y was modulating pitch and z was modulating sample reading position. There was 16 particles and hence 16 accompanying audio grains.
Everything was made in Max/MSP/Jitter.